warframe impact to slash

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warframe impact to slash

so, what does everyone think of this idea?, some constructive feedback would be nice. (so if Slash > Impact + Puncture, you should be good) For an interesting case, take the Soma Prime. However, the actual effects from the armor stripping are applicable for the whole squad. Graduating from Pikes Peak Community College in 2018 with an Associate of Science, Charles has spent his time dissecting popular video games, movies, and technology. You lost people the second you said Slash does not bypass armor. This chance is doubled when the weapon's fire rate is below 2.5. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. 310 6 . Whether you're a veteran of the Origin System or a brand new Tenno taking the first i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. Toxin is the best standalone element for combating Corpus shields, as Toxin damage completely bypasses enemy shields. Out of the three i would say impact is the least important, unless you're fighting against corpus. If you're struggling to fight the Corpus in the early game, equip an Electricity mod. Stormbringer (+90% electricity), on the other hand,takes the damage to 100 Impact + 850 Electricity (2.125x / 112.5%of base Electricity, not1.9x / 90%). Some weapons are split down the middle for what they provide for damage. 2,000 Common If armor was fixed we won't have stupid scenarios where Radiation deals 18x more damage than Magnetic against 6000 Alloy armor. The two new mods are:Internal Bleeding and Hemorrhage and they both do the same thing only the first is for primary weapons and the other for secondary weapons.Impact status effect have a thirty five percent chance to apply a slash status effect. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. For safety, rockets arm after traveling a safe distance. It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. Very often the armor reduction from Shattering Impact appears to only be able to be applied by the host as the health bar remains yellow for the clients. Browse our network 9 It's easy! Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. The only sensible choice which would bring down Slash to the level of the other damage types would be to get rid of Armor scaling altogether and only scale health. Basically; slash is strong against health (infested), impact against shields (corpus) and puncture is strong against armor (grineer). We can try nerf bleed status effectto make it no longer ignore armor, but that will attract some backlash. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. They can also be useful in pushing weapons like the Seer and Twin Gremlins into more 'specialized' roles, as the two guns have high damage in all three physical types. everyone wants OP builds that pretty much trivialize the entire game. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Over double that of 100 Puncture at 13.5 and this was just +50% --> +75% against Ferrite. BY: Erica Ziegler-Smith . hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. Stacks indefinitely, but only ten stacks are shown at a time. Has no effect on the other damage types, including elementals. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Corrosive's high damage multipliers help counteract this, especially against enemies that can't have their armor stripped through Warframe abilities. Overall it's a pretty balanced damage type, and most of the bonus damage is on heavy armor. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. So here it is, my suggestion to address IPS. The fact that people stay away from impact weapons if they can is a great example. Naramon If armor was fixed and only health scaled, then Puncture couldactually be an alternative to Slash. this effect is more of a boss killing effect, where it is only really effective on 1 tough enemy, not 20 or 50. The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. The mods that increase the damage of a type is the percentage of that damage type, not total. 1 mod, each procapplies 1% armour/shield/health Shred status, at 5 stacks your next hit doe's 50% more damage to armour/shield/health and resets counter. Single Element: +25% Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. Stat-wise, the Tenet Livia is a fantastic melee weapon. 5. Posted by 5 years ago. It's sad to say, but of the physical damage types, only Slash is genuinely worthwhile as all three major factions technically have weaknesses to it. :s. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. It's scaling armor that breaks it. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. Sourced from official drop table repository. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. 14 Tenet Livia. Faction mods are worthwhile for consideration if you have multiple elementals and such already. Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. each stack has individual duration. - At maximum 10 stacks enemy is stunned. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Sourced from official drop table repository. weighting the slash with +slash% will increase the chance for slash proc, and hi. New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!. The nitrile micro foam palm gives superior grip and protection against liquids and water penetration. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. Slash only shows its mettle when armor levels get high. If armor didn't scale and was fixed, these numbers won't change regardless of level. Unable to move or attack for 3 seconds. Learning the usefulness and status effects of each element is key to making your weapons as powerful as possible. That was what I was looking for. Applying additional status effects will refresh the duration. I am not quite sure about Serration. Useless on low-damage weaponry, but incredibly useful for getting an extra 90% damage out of weapons focused in that school. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Yes I know that, but does it matter? but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. IPS: +50% If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. At low levels, Heavy Gunners are several times tankier than Butchers. Updated February 10, 2022, by Charles Burgar: Creating the best loadout in Warframe will require a solid understanding of how Warframe's damage system works. And impact as a base element is good against shields. Rending Strike, which adds to base charge damage as well - still only better than an element on weapons with some significant %age of puncture dmg. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". Explosions from the gun inflict self . Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Very high critical and status chance also with high attack speed. By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Use regular expel mod if no primed version as it is still a 1.3 or 1.69x multiplier. - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Gaming News Guides Reviews Gfinity Tech Only Mobile Gaming Planet Crypto Sign Up . If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Impact i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Found the internet! you wont be sitting for so long hitting the same target. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. Rupture - Each impact stacks increasesparazon finisher chance and parazon finisher minimum health threshold. Scaling armorbreaks the balance between damage types. 599K subscribers in the Warframe community. Its damage multipliers allow it to decimate unarmored targets, while its status effect makes Viral a great element for killing more armored targets as well. (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. The symbol for impact damage is a hammer, so it only makes sense that one of them made this list. Cons include low Impact and Slash damage, which makes the Warframe weapon less effective against shields and health. WARFRAME Wiki is a FANDOM Games Community. It causes enemies to flinch and recoil backwards. The reason is because Slash and Viral status dont work on it , slash bleed is probablythe very reason they made it not work. Enemies cannot recharge their shields naturally while Magnetized. then make allIPS mods have +1 to the respective new status (like syndicate mods)and apply the new statuses to weapons that dont have base IPS statuses (since they would be taking mod space). Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. Slash vs Impact vs Puncture :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Bleed ignores armor scaling and will always do the same damage while everything else gets weaker as armor ramps up. WARFRAME Wiki is a FANDOM Games Community. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. 0 coins. IPSshort for Impact, Puncture, and Slashis the backbone of most weapons you'll find in Warframe. people who point to DPS will say use just elementals, multishot, fire rate, and base damage (unless it's a crit build), but for practicality, I'd say you generally want some punch-through and some weapons really benefit from reload speed. Slash: Slash Damage is one of the three physical damage types. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. A combined element's damage value is based on the sum of both simple elemental mods used to create the element. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. It's easy! . Most players avoid using Gas in endgame content since its status effect caps at ten stacks, the only DoT effect in Warframe with a stack limit. Combined elements are created by applying two or more simple elements onto a weapon. Impact or Puncture or Slash? Any and every nerf will ruin something (hence the term nerf), but it is the sacrifice that needs to be made for a balance. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Viral/Bleed remains as the best answer to armor besides Warframe abilities. Just about every endgame build uses Viral. FWIW, one thing that could probably help those mods some is making their calculations like elemental mods. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. With Corrosive nerfed, Slash will be our only defense against the devil that is armor that has plagued this game from its inception. The mod is most useful either on certain Gunblades (, Both ranged and Heavy Attacks of these Gunblades and, The mod is most useful on melee weapons with high attack speed, and on. In terms of damage puncture best against armor, slash is best against flesh, and impact is best against shields. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. If you're a new player, we recommend Corrosive and Heat. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. The simplest solution would simply be to buff the IPS mods with secondary stats. As armor reaches infinity, damage approaches 0, with the exception of Bleed. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. (Half the damage of Puncture). Combining two elemental mods will create a combined element. Puncture is generally the better damage type since it only deals less damage to shields. Premium Powerups Explore Gaming. The rest pretty much suck, and draw off a the weapon's base stat of that type (ex. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. Espaol - Latinoamrica (Spanish - Latin America). The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. - Warframe Update 29.10 Corpus ProximaLooks like we get somewhat of a fix for Impact primary and secondary weapons in the form of two new mods that can proc slash on impact procs. Including stuff like enemies that are affected by this or that, etc. For example, applying a 90% Electricity mod and 90% Toxin mod onto a Braton makes Corrosive damage, which will deal 180% of the weapon's base damage as extra Corrosive damage. Unlike the other status . generally they aren't too helpful, because for whatever reason, they max out at just +60%. You can't use it against Infested or mechanical enemies. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. Radiation's status effect is especially useful for pacifying Ancient Healers and Eximus targets, preventing their auras from buffing their allies. 4x multiplier is insane (not to mention it further overpowers melee). Most weapons in Warframe use Impact, Puncture, and Slash as their default damage types, although some weapon types (Lich and Tenet weapons, the Phage, etc.) Learn everything about Warframe's Ash. Zugang! Only increases the Impact damage of rifles. It is fantastic against the Corpus but horrible against heavily armored Grineer. that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage.

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warframe impact to slash