factorio main bus how many lanes

click to enable zoom
Loading Maps
We didn't find any results
open map
Your search results

factorio main bus how many lanes

Would you say that I should have more chopper and iron? First of all, you'll need to think of the best area in where to put it. - Many balancers fail to balance properly once an output backs up or if an output is not used. 6 years later and you still respond to almost each and every person. Search reviews. You are very welcome! The following are 2 designs for a split-off off a 2-wide bus (by reddit user /u/unique_2). Green Science will share the other side. When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Groningen, Hamburg by Rjskeet Thu Jan 10, 2019 1:55 am, Post 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. Hamburg Split off a full belt of red circuits to go closest to the assemblers, since they are needed in highest quantity. Create an account to follow your favorite communities and start taking part in conversations. A throughput limited universal balancer may only have the capacity for a few unused outputs. Chests between each belt structure move items along as well as providing a collection place for pickup. EDIT: Here is an example of what I call a stage 2 "starter" base. Flensburg, Hamburg Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. That means that a splitter can be used to put an equal amount of items on two belts. This item will only be visible to you, admins, and anyone marked as a creator. Although a main bus can give you a huge advantage, it's still up to you if you want to use it. - Hamburg, Lviv This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. Reddit and its partners use cookies and similar technologies to provide you with a better experience. A good example of this are copper cables as they consume more space on a belt than in the form of copper plates. by Rjskeet Thu Jan 10, 2019 2:53 am, Post This page was last edited on 31 August 2020, at 10:02. Place Assemblers: 1 crafting Iron Gear Wheels, 1 each for belts and assemblers, then 8-10 for Green Science. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. But for some other parts of the bus you can easily do 6 belts next to each other Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.Join forces with other players in cooperative Multiplayer, create huge factories, collaborate and delegate tasks between you and your friends. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. Heya Gmanicus! I have made about two lines of iron and copper in my last few vanilla games. by Hannu Wed Jan 30, 2019 7:28 am, Post Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. For more information, please see our Pristina, Hamburg and our - Amsterdam, Hamburg One of the most notable designs include the use of conveyor belts. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. Here are some things people have put on their bus in the past: Each of these items would get a dedicated line of belts from which one would draw from if there is a need for the item. Definitely 4 green circuits. Usually I make factories which consume 500 k - 1M iron plates per hour (4-8 blue belts), but three trains transport iron to green circuit factory, steel factory and main base (in which science packs are produced). Post What is your definition of "main line bus" ? Paris, Hamburg Hamburg. READ MORE: Rust: How to fix screen tearing. The orientation of and how wide the players monitor is also plays a role in this decision. Glad you found it useful! Make sure to re-balance belts after you split from them. - What bus companies operate the routes starting from Hamburg? Your resources still come from a mine somewhere, so your bus will get thinned out after a while even with balancing. Generally my main bus consists of iron plate, copper plate, and coal. For me my last base that could launch three rockets every half hour had 4 belts iron, 4 belts copper, 2 belts green (but was starting to bottleneck, should have built 4 lanes green), 2 belts steel (from its own supply of iron ore and smelting, i.e. Aarhus, Berlin If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Most basic science is done and I reworked it to start pushing towards beacon based systems. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. What items one puts on a bus is a personal preference. - Lane balancers may be output balanced or input balanced. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. Hamburg, Bremen I was pleasantly surprised when I saw you were behind this. Valve Corporation. - Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into . When logistic robots are available one might start moving some items by robots instead of using the bus. The following amenities are available at Bus terminal bus stop: ATM, Toilet, Luggage storage, Kiosk and Coffee bar Near the bus stop in Bus terminal you can also find: Train station (387 m) and Parking (203 m) In case that you wish to continue your journey from the bus stop, you can find . Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post One reddit post mentions the use of cargo wagons as a means to increase throughput and reduce the size of a bus. A guaranteed method to achieve throughput unlimited balancers is to place two balancers back to back that fulfil the first condition for throughput unlimited balancers (100% throughput under full load). - This page was last edited on 23 November 2020, at 11:18. by astroshak Thu Jan 10, 2019 1:44 am, Post For more main bus blueprint design options, click here. I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Place 2 rows of belts along the assemblers. Blue belt can transport 40 items per second fully compressed. This means I still have throughput on my iron/copper busses for other things. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Yet! For the belt furthest from the assembler, split off copper plates. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? Community-run subreddit for the game Factorio made by Wube Software. - If you look at popular bus designs most of them seem to have 4 belts with 2 spaces in between. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Balancers also use the mechanic that splitters take an equal amount of items from both input belts. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. Since the process can be repeated infinitely, balancers with 2n output belts are easy to create. If there is enough input for the item to saturate a whole belt then putting a lane-balancer in won't help to get more items later on. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. If a universal balancer is throughput limited, the bottleneck may be in the loops or the balancer itself. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! However, each triangular base section is an entire huge main bus! Cookie Notice Reddit and its partners use cookies and similar technologies to provide you with a better experience. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. Make sure to watch through for all the little details!Download the save and see more info for the base in the reddit post here: https://www.reddit.com/r/factorio/comments/mef5ui/my_first_megabase_5200k_spm_beltbus/Stay up to date with new releases by Subscribing.Support The Channel On Patreon: http://www.patreon.com/Xterminator5Twitch: https://www.twitch.tv/xterminator5Discord Group: https://discord.gg/0rIlqgn3wPmrmtWmMy Twitter: http://www.twitter.com/Xterminator5My Website (Blueprints, Mod Lists, \u0026 More! Kharkiv, Hamburg By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Place another belt along the output side of the assemblers. I am currently thinking bigger now and starting a new game with a starter base and then working on building 'towns' that each produce stuff and use trains instead of a main bus to move supplies between the towns. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. I also have a return bus that carries science packs back to the lab area. But when you discover the most important ones, you'll eventually have a grasp on it. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. Hamburg, Siauliai By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This allows for expanability of systems, and easy pulling from the Bus. One of the most popular alternatives is the modular outposts. Hope the guide was helpful :-). Re: How many main bus lines do you generally use? Two science packs made efficiently and traveling together on the same belt! - Having smaller groups of only one or two is also not a bad thing. Reason being is to have 4 belts of green circuits at full power requires 6 belts of copper and 4 belts if iron. there were conveyor belts. One downside to this can be that all resources are used up before every machine gets fed. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Thanks for this! through links on our site, we may earn an affiliate commission. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. - Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? You especially want more gears and iron plates because that's what your betls cost to produce. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. - However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. You could be the first review for Hamburg Legion Lanes. These items are often just put into chests for personal use rather than on a bus. For the belt furthest from the assembler, split off green circuits. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. People Also Viewed. Click here to open location in google maps. Bowling. The split-offs shown above generally prefer setups near the start of the main bus but will also supply some limited materials to the later setups. The bottleneck in this balancer is that the two middle belts only get input from one splitter. Gears: While the ratio of iron plates to iron gear wheels is advantageous ratio-wise, (2 plates makes 1 iron gear wheel), I've found (through real experimentation) that it is much more efficient to make Gears locally. Please see the. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. - For the belt close to the assembler, split off half a lane of iron plates. 0 reviews that are not currently recommended. Just found you on Youtube last year. Neatness matters! So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. Far better to make these locally as needed. Ideally, a balancer should be input and output balanced. There are numerous main bus blueprint designs you can choose from and use when in a match. (As shown). When you find yourself needing an extra component that is used for very few items, (like stone, stone bricks, or coal), either run a line to the side of the main bus, ending it at the assemblers, or carry the materials in via robots & requester chests. Hmm I was doing 2 lines for green 1 each for blue and red and i also space my lines 4 spaces apart for all my fluids and a litter needs. by MobRules Thu Jan 10, 2019 5:12 am, Post by Rjskeet Thu Jan 31, 2019 4:44 pm, Post You need to sign in or create an account to do that. You're going to need more than a single belt of iron and copper. Id like to consider starting a train-grid factory that I see people use and I'm just theorizing that I'll come into the issue of picking up ingredients. - by Aeternus Fri Jan 11, 2019 2:54 pm, Post All trademarks are property of their respective owners in the US and other countries. Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. by astroshak Thu Jan 10, 2019 2:08 am, Post you can also reduce needs late game with productivity modules. All production. Therefore, I usually go down to two. That means that a splitter can be used to put an equal amount of items on two belts. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. After that I begin to distribute production to separate factories and do not have single main bus for all products. don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. - The following is a split-off off a 4-wide bus. To balance belts it has to be made sure that the output belts contain an equal number of items from each input belt. Hamburg, Skopje I've never been a fan of the central bus. READ MORE: Rust: How to fix mouse cursor on screen, Main bus alternatives and more important details. 7. In this particular case, the bottleneck can be fixed by feeding the two middle output belts with more splitters. Same with the production that is to the side of the bus, leave space between the builds for later expansion or belts that go between, at least three, six to ten is fitting. A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for. Place these one tile away from the Red Science output belt. 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. Watching the trains move through the junction is so satisfying and mesmerizing! You'll want production running while you work to keep you supplied. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. What should be on main bus Factorio? Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Hamburg, Frankfurt All production and builds in the factory are belt based and there are 4 identical, but rotated \"mini bases\" that each produce 1.3k SPM and fit into a corner triangle. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. Stealth Optional is supported by its audience. by Amarula Thu Jan 10, 2019 3:44 pm, Post Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Buy Factorio here: https://www.humblebundle.com/store/factorio?partner=jdplaysMore tutorials: https://www.youtube.com/playlist?list=PLnIE0W-m629c4nhPTspGRVm35Zr80CZTgWelcome to my Factorio Tutorial series where I'll be trying to teach you guys everything I know about Factorio. This is a good measure to combat "spaghetti factories" as it forces someone to plan a structured layout and move everything to use items from the bus. Make sure to leave room for a lubricant pipe to feed the blue belt assemblers. And instead of rebalancing you can use priority splitters. Use the belt throughput numbers to determine how many lanes it should have. These balancers can balance evenly between any inputs and any outputs. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. by Serenity Thu Jan 10, 2019 12:18 pm, Post Sharing makes us all stronger and more inspired to come up with new ideas! Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. #Factorio #FactorioBaseTour #FactorioBeltMegaBaseOutro Music: Rubik [NCS Release]Provided by NoCopyrightSoundsYou can find the track here: https://www.youtube.com/watch?v=A2AydJcUKR8Please check out the Artist by following these links!Electro-Light Facebook https://www.facebook.com/ElectroLight Twitter https://twitter.com/ElectroLightEDM SoundCloud https://soundcloud.com/maskedacoustic Distrion SoundCloud https://soundcloud.com/distrion Facebook https://www.facebook.com/distrionmusic Twitter https://twitter.com/Distrionoficial - - Valve Corporation. For green circuitsi never go more than two for my starter base. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below. there is even enough iron left for "buildy things" (belts, etc). by Trebor Thu Jan 10, 2019 5:14 am, Post by sha664817 Fri Feb 01, 2019 6:57 am, Post It is advisable to leave space between the groups of belts of one item for underground belt to surface and for other things to cross the bus. you can reduce the number of belts needed on the bus by dedicating production to the intermediates (typically the green circuit requirements for other circuits). This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. For very large amounts of items railways may be a better alternative that can not only carry large amounts of ore but also the intermediate and end-products. Frankfurt (Airport), Hamburg When one wants to use the items on their bus one could directly take items off the bus as if it is just a belt, though that would mean an extremely long bus and useless lengths of other belts. I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. Hamburg, Rotterdam how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. - Balancers that are input balanced take evenly from all input belts/belt lanes. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. With that, here's a main bus guide for Factorio, including the blueprint, designs, as well as alternatives and other important details. https://steamcommunity.com/sharedfiles/ =754378586. Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. by ultralance12 Tue Jan 29, 2019 4:53 pm, Post As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. We have located 2 bus terminals and one bus stop in Hamburg. The priorities can be set in various ways but this should not distract from the fact that more resource input should be added whenever this becomes a concern. 4 iron and 4 copper is fine. - Use a blueprint book instead of designing your own. Keep the main bus, build your new base close to it. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). I tend to only use main busses when bootstrapping up a large train-based base so just iron, copper, steel, green circuits, and maybe gears. spaghetti for everything else. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Do you want your bus to be big enough for 1 rocket but no more, or what is the maximum width you plan on using? It is only visible to you. That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. The following designs have the additional property that if the incoming belts are fully saturated then the split-off belt will be full (recall that a single splitter with a single full input belt will by default split off a half-filled belt). It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. 1 full input belt gets split into two 50% full belts which get split into 4 belts that are each 25% full. But robots have their own difficulties and require a lot more resources and knowledge of the game. by Saemj Thu Jan 10, 2019 11:07 am, Post So I'm starting of a new factorio game, planning on making my first rocket in this game. Now red belt can span 6 tiles, which is pretty good for parts of the bus. Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. And the character saw they that they were good and that they would help him on his quest to get to end-game.

Crime And Deviance News Articles 2022, Children's Hospital Recreational Therapy Internships, Quran Verses About Hardship, Used 3 Car Trailer For Sale Craigslist, Articles F

Category: larry davis jr
Share

factorio main bus how many lanes